PUT YOUR PANTS ON PEOPLE, WE HAVE GAME OF THE YEAR 2016!
While I’d already heard about one of the features of Ubisoft’s latest title, it wasn’t until I experienced it myself that I understood its greatness.
YOU CAN PAT DOGS.
Yeah, okay, okay. You could pat Porkchop in Grand Theft Auto V, and there’s probably been other titles where you could do the same, but do you know how rewarding it is to see that ‘Pet Dog’ prompt as soon as you’ve started the game?
AND THAT IT COMES UP EVERY TIME YOU SEE ANY DOG??
Like yeah, ‘Fast Travel’ is immediately available which is ridiculous cause the game is huge and they normally make you work for that function, but not Watch Dogs 2.
And okay, Marcus is 100% more likable and has more believable motivations than Aiden did in the first part, especially with the crew he finds himself sided with in DedSec.
BUT THEY EVEN HAVE DOGGOS PLAYING LIKE DOGGOS!!
But yeah, also the way you can approach objectives with a huge range of choices is impressive and with your default weapon being a stun gun, you find yourself trying to choose the most peaceful path for success.
And sure, the RC Jumper and Quadcopter are these amazing tools for reconnaissance, making a large world appear to be completely within your grasp.
BUT YOU CAN PET DOGGOS…
AND YOU ALSO SEE REALLY AMAZING REAL LIFE SITUATIONS UNFOLD!
Like it’s actually amazing, because they’ve given the virtual world of San Francisco this amazing liveliness that helps you stay immersed in the world of Watch Dogs 2.
I’ve always said I couldn’t hate the first Watch Dogs because I got the Platinum trophy on that game, which means I put in the time for it.
But this sequel has taken everything wrong with that game and made it something fun to play.
Choices that vary from mission execution to what to wear, in a world that’s wildly linear but not, has me wanting to explore San Francisco as Marcus as much as I can, when I can.
And I just can’t wait to take down CToS again.