SONIC FORCES Review – Not BOOM, But Not Mania

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Poor Sanic.

I honestly couldn’t think of a better opening sentence.

Since Sonic Adventure 2 on the Dreamcast, the Blue Blur has slowly lost his footing in the world of video games.

A series of titles that dramatically altered the state of Sonic’s world; From terrible animations to questionable relationships and the constant shuffling of villains becoming heroes, it’s safe to say Sonic has tripped up a little.

But 2017 saw Sonic return to his roots, with a team of fans working alongside Sega to produce the highly-acclaimed Sonic Mania.

Running high off this success, can Sonic Forces match up?


Fight through a world destroyed by Dr. Eggman and a powerful new villain in Sonic Forces, the new fast-paced action platformer from the team that brought you Sonic Colors and Sonic Generations.
Sonic Forces lets you speed through rolling ruined landscapes as Modern Sonic, catapult past perilous platforms as Classic Sonic, and use powerful new gadgets as your own Custom Hero Character.

Sonic Forces isn’t a bad game; But when you have the nostalgia-trip that is Mania having released beforehand, it creates a need for that quality to continue.

Visually it lives up to this.

Where Mania captured the era of 2D lovingly, Forces bursts into 3D with a strong, vibrant collection of worlds that allow the Sonics to shine.

And by Sonics, I mean not only the titular star of the franchise, but a supporting cast filled with fan-favourites and your very own avatar.

YES. YOU TOO CAN BE SANIC.

In a way.

With an array of options and accessories, you can take to the map as your own anthropomorphic animal who is somehow also fast, yet edgy because YOU HAVE A WEAPON.

OR A WISPON.

A handheld device that can utilise different elemental power-ups found in level, it brings a little something else to the standard 3D-Sonic gameplay found since his Adventure days.

Changes in perspective with Classic Sonic allow players to return to the days of 2D; But even with this and some fantastic nostalgia-baiting classic levels, it’s not enough.

Indicative of this is the short playtime, where the first playthrough can be done in almost 3 hours. While it has some replayability to it, the overall experience isn’t one that many would want to grind through.

While it doesn’t bury the Blue Blur like some past games have, Sonic Forces is fun enough to get the franchise through another year.

And with a new Sonic Racing and new Mania content around the corner, that’s all our favourite hedgehog needs.

Summary

Sanic goes fast, but so does Forces. A fun enough experience while it lasts, but that's about it. At least we have Mania!

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